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About us

We are a Las Vegas based game studio born on the Roblox platform and built by people who genuinely love this community. As a community-first studio, we care as much about our worlds and players as we do about the people building them. That mindset has helped us grow into one of the most innovative teams on Roblox, pushing boundaries, shaping culture, and setting new standards across the platform.

With over 8B game visits, 35M monthly players, and a 16M member community, our worlds have become a core part of the Roblox ecosystem. We’re a ten time winner of the Roblox Innovation Awards and recognized as builders of the future of the platform. From Creatures of Sonaria and Dragon Adventures to World // Zero and Horse Life, we create experiences that players live in, not just visit.

What are we looking for?

We’re looking for an Environment Artist who is comfortable taking ownership of in-game environments from concept through implementation. This role is ideal for someone who can design, block out, and polish playable worlds directly in Roblox Studio—balancing gameplay clarity, visual cohesion, and performance across devices.

You should have a strong understanding of environmental composition, scale, modularity, and optimization within live-service games. We’re looking for someone who can create immersive spaces while maintaining technical performance, readability, and player flow.

Strong communication skills and a collaborative mindset are key, as you’ll work closely with Design, Engineering, and Art to ensure environments support gameplay systems and evolve smoothly over time. A player-first mindset and attention to polish are essential.

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